Resource Editor/en: Unterschied zwischen den Versionen
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It may also be a completely abstract entity, such as a database lock, or a token used to limit the number of concurrent tasks. |
It may also be a completely abstract entity, such as a database lock, or a token used to limit the number of concurrent tasks. |
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Before you can describe the set of skills of a resource, each skill has to be defined as a skill-element in the project tree. A recommended best practice is to keep the set of possible skills in a separate skill library. See the description of the [[ |
Before you can describe the set of skills of a resource, each skill has to be defined as a skill-element in the project tree. A recommended best practice is to keep the set of possible skills in a separate skill library. See the description of the [[Skill_Editor/en|Skill Editor]] for details on how to define individual skills. |
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In the editor, add skills from the tree (either via drag & drop, or by selection from the pull-down list), |
In the editor, add skills from the tree (either via drag & drop, or by selection from the pull-down list), |
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[[Datei:ResourceDescription1.png|800px]] |
[[Datei:ResourceDescription1.png|800px]] |
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See also: |
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<br>[[Inventory Editor]] |
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For other editors see: [[Editors]] |
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<br>[[Skill Editor]] |
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[[Category:Editors]] |
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The full on-line documentation can be found under: [[Online Documentation]] |
Aktuelle Version vom 3. Juli 2019, 18:15 Uhr
This editor is used to describe the set of skills of a resource.
Resources might be devices, for example measurement devices, such as a volt-meter or parts of the test setup such as a communication port. Resources may also be a human operator who may be required to have certain real skills, such as "being able to do X" or "being allowed to judge y". It may also be a completely abstract entity, such as a database lock, or a token used to limit the number of concurrent tasks.
Before you can describe the set of skills of a resource, each skill has to be defined as a skill-element in the project tree. A recommended best practice is to keep the set of possible skills in a separate skill library. See the description of the Skill Editor for details on how to define individual skills.
In the editor, add skills from the tree (either via drag & drop, or by selection from the pull-down list), and provide concrete values:
See also:
Inventory Editor
Skill Editor