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It may also be a completely abstract entity, such as a database lock, or a token used to limit the number of concurrent tasks.
It may also be a completely abstract entity, such as a database lock, or a token used to limit the number of concurrent tasks.


Before you can describe the set of skills of a resource, each skill has to be defined as a skill-element in the project tree. A recommended best practice is to keep the set of possible skills in a separate skill library. See the description of the [[SkillDescriptionEditor|Skill Description Editor]] for details on how to define individual skills.
Before you can describe the set of skills of a resource, each skill has to be defined as a skill-element in the project tree. A recommended best practice is to keep the set of possible skills in a separate skill library. See the description of the [[Skill_Editor/en|Skill Editor]] for details on how to define individual skills.


In the editor, add skills from the tree (either via drag & drop, or by selection from the pull-down list),
In the editor, add skills from the tree (either via drag & drop, or by selection from the pull-down list),
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[[Datei:ResourceDescription1.png|800px]]
[[Datei:ResourceDescription1.png|800px]]


See also:
----
<br>[[Inventory Editor]]
For other editors see: [[Editors]]
<br>[[Skill Editor]]

[[Category:Editors]]
The full on-line documentation can be found under: [[Online Documentation]]

Aktuelle Version vom 3. Juli 2019, 18:15 Uhr

This editor is used to describe the set of skills of a resource.

Resources might be devices, for example measurement devices, such as a volt-meter or parts of the test setup such as a communication port. Resources may also be a human operator who may be required to have certain real skills, such as "being able to do X" or "being allowed to judge y". It may also be a completely abstract entity, such as a database lock, or a token used to limit the number of concurrent tasks.

Before you can describe the set of skills of a resource, each skill has to be defined as a skill-element in the project tree. A recommended best practice is to keep the set of possible skills in a separate skill library. See the description of the Skill Editor for details on how to define individual skills.

In the editor, add skills from the tree (either via drag & drop, or by selection from the pull-down list), and provide concrete values:

ResourceDescription1.png

See also:
Inventory Editor
Skill Editor



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